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ナイトウィザードのリファクタリング #252
ナイトウィザードのリファクタリング #252
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Codecov Report
@@ Coverage Diff @@
## master #252 +/- ##
==========================================
+ Coverage 87.86% 88.01% +0.14%
==========================================
Files 220 224 +4
Lines 22942 23270 +328
==========================================
+ Hits 20158 20481 +323
- Misses 2784 2789 +5
Continue to review full report at Codecov.
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処理は大変読みやすくなり、問題ないと思います。細かいところにコメントしましたので、ご検討よろしくおねがいします。
src/utils/format.rb
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# | ||
# @param number [Integer] | ||
# @return [String] | ||
def modify_number(number) |
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英語では一単語のmodifierの方が自然だと思います。
Terms used to play role-playing games
- Modifier: A number added to or subtracted from a die roll.
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修正しました。
src/diceBot/NightWizard.rb
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# @return [Symbol, nil] 比較演算子 | ||
# @!attribute target_number | ||
# @return [Integer, nil] 目標値 | ||
attr_accessor :critical_numbers, :fumble_numbers, :active_modify_number, :cmp_op, :target_number |
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このままで動作上は問題ないですが、@!attribute
はやむを得ない場合(例えばメタプログラミングで動的にメソッドが定義されるとき)のみ使用するように書かれているので、単純に以下のように書くのはいかがでしょうか。重複もなくなります。
# @return [Array<Integer>] クリティカルになる出目の一覧
attr_accessor :critical_numbers
# @return [Array<Integer>] ファンブルになる出目の一覧
attr_accessor :fumble_numbers
# ...
# @return [Integer, nil] 目標値
attr_accessor :target_number
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@return
が使えたんですね!
この記法でかけるならこちらの方が読みやすいので修正しました。
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LGTM!
やったこと
DiceBot#changeText
での変換をしない追加機能のための布石としてのリファクタリング
NWコマンドの仕様概要
@6,7,9
のように指定する#3,5