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# frozen_string_literal: true | ||
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module BCDice | ||
module GameSystem | ||
class MamonoScramble < Base | ||
# ゲームシステムの識別子 | ||
ID = 'MamonoScramble' | ||
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# ゲームシステム名 | ||
NAME = 'マモノスクランブル' | ||
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# ゲームシステム名の読みがな | ||
SORT_KEY = 'まものすくらんふる' | ||
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# ダイスボットの使い方 | ||
HELP_MESSAGE = <<~INFO_MESSAGE_TEXT | ||
・判定 xMS<=t | ||
[判定]を行う。成否と[マリョク]の上昇量を表示する。 | ||
x: ダイス数 | ||
t: 能力値(目標値) | ||
INFO_MESSAGE_TEXT | ||
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def initialize(command) | ||
super(command) | ||
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@sides_implicit_d = 12 | ||
end | ||
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def eval_game_system_specific_command(command) | ||
roll_ability(command) || roll_tables(command, TABLES) | ||
end | ||
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private | ||
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def roll_ability(command) | ||
parser = Command::Parser.new("MS", round_type: @round_type) | ||
.has_prefix_number | ||
.disable_modifier | ||
.restrict_cmp_op_to(:<=) | ||
parsed = parser.parse(command) | ||
unless parsed | ||
return nil | ||
end | ||
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dice_list = @randomizer.roll_barabara(parsed.prefix_number, 12).sort | ||
count_success = dice_list.count { |value| value <= parsed.target_number } | ||
count_one = dice_list.count(1) | ||
is_critical = count_one > 0 | ||
has_twelve = dice_list.include?(12) | ||
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maryoku = | ||
if has_twelve && !is_critical | ||
0 | ||
else | ||
count_success + count_one | ||
end | ||
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sequence = [ | ||
"(#{parsed})", | ||
"[#{dice_list.join(',')}]", | ||
count_success > 0 ? "成功, [マリョク]が#{maryoku}上がる" : "失敗" | ||
] | ||
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return Result.new.tap do |r| | ||
r.text = sequence.join(" > ") | ||
r.condition = count_success > 0 | ||
r.critical = r.success? && is_critical | ||
end | ||
end | ||
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TABLES = { | ||
"ACC" => DiceTable::Table.new( | ||
"アクシデント表", | ||
"1D12", | ||
[ | ||
"思わぬ対立:[判定]で10〜12の出目を1個でも出した場合、【耐久値】を2点減らす。", | ||
"都市の迷宮化:[判定]に【社会】を使用できない。", | ||
"不穏な天気:特別な効果は発生しない。", | ||
"突然の雷雨:エリアの[特性]に[雨]や[水たまり]などを足してもいい。", | ||
"関係ない危機:[判定]に失敗したPCの【耐久値】を2点減らす。", | ||
"からりと晴天:エリアの[特性]に[強い日光]や[日だまり]などを足してもいい。", | ||
"謎のお祭り:[判定]で1〜3の出目を1個でも出した場合、【耐久値】を2点回復する。", | ||
"すごい人ごみ:エリアの[特性]に[野次馬]や[観光客]などを足してもいい。", | ||
"マリョク乱気流:[判定]に【異質】を使用できない。", | ||
"魔術テロ事件:GMが1Dをロールする。出目が1〜3なら【身体】、出目が4〜6なら【異質】、出目が7〜9なら【社会】が[判定]で使えない。10〜12は何も起きない。", | ||
"マリョク低気圧:[判定]に【身体】を使用できない。", | ||
"平穏な時間:特別な効果は発生しない。", | ||
] | ||
) | ||
}.freeze | ||
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register_prefix('\d+MS', TABLES.keys) | ||
end | ||
end | ||
end |
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@@ -0,0 +1,136 @@ | ||
[[ test ]] | ||
game_system = "MamonoScramble" | ||
input = "1MS<=6" | ||
output = "(1MS<=6) > [6] > 成功, [マリョク]が1上がる" | ||
success = true | ||
rands = [ | ||
{ sides = 12, value = 6 }, | ||
] | ||
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[[ test ]] | ||
game_system = "MamonoScramble" | ||
input = "1MS<=6" | ||
output = "(1MS<=6) > [1] > 成功, [マリョク]が2上がる" | ||
success = true | ||
critical = true | ||
rands = [ | ||
{ sides = 12, value = 1 }, | ||
] | ||
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[[ test ]] | ||
game_system = "MamonoScramble" | ||
input = "1MS<=6" | ||
output = "(1MS<=6) > [7] > 失敗" | ||
failure = true | ||
rands = [ | ||
{ sides = 12, value = 7 }, | ||
] | ||
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[[ test ]] | ||
game_system = "MamonoScramble" | ||
input = "2MS<=6" | ||
output = "(2MS<=6) > [6,7] > 成功, [マリョク]が1上がる" | ||
success = true | ||
rands = [ | ||
{ sides = 12, value = 7 }, | ||
{ sides = 12, value = 6 }, | ||
] | ||
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[[ test ]] | ||
game_system = "MamonoScramble" | ||
input = "2MS<=6" | ||
output = "(2MS<=6) > [4,5] > 成功, [マリョク]が2上がる" | ||
success = true | ||
rands = [ | ||
{ sides = 12, value = 4 }, | ||
{ sides = 12, value = 5 }, | ||
] | ||
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[[ test ]] | ||
game_system = "MamonoScramble" | ||
input = "2MS<=6" | ||
output = "(2MS<=6) > [4,12] > 成功, [マリョク]が0上がる" | ||
success = true | ||
rands = [ | ||
{ sides = 12, value = 4 }, | ||
{ sides = 12, value = 12 }, | ||
] | ||
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[[ test ]] | ||
game_system = "MamonoScramble" | ||
input = "2MS<=6" | ||
output = "(2MS<=6) > [1,12] > 成功, [マリョク]が2上がる" | ||
success = true | ||
critical = true | ||
rands = [ | ||
{ sides = 12, value = 1 }, | ||
{ sides = 12, value = 12 }, | ||
] | ||
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[[ test ]] | ||
game_system = "MamonoScramble" | ||
input = "2MS<=6" | ||
output = "(2MS<=6) > [1,7] > 成功, [マリョク]が2上がる" | ||
success = true | ||
critical = true | ||
rands = [ | ||
{ sides = 12, value = 1 }, | ||
{ sides = 12, value = 7 }, | ||
] | ||
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[[ test ]] | ||
game_system = "MamonoScramble" | ||
input = "2MS<=6" | ||
output = "(2MS<=6) > [1,1] > 成功, [マリョク]が4上がる" | ||
success = true | ||
critical = true | ||
rands = [ | ||
{ sides = 12, value = 1 }, | ||
{ sides = 12, value = 1 }, | ||
] | ||
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[[ test ]] | ||
game_system = "MamonoScramble" | ||
input = "2MS<=6" | ||
output = "(2MS<=6) > [7,12] > 失敗" | ||
failure = true | ||
rands = [ | ||
{ sides = 12, value = 7 }, | ||
{ sides = 12, value = 12 }, | ||
] | ||
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[[ test ]] | ||
game_system = "MamonoScramble" | ||
input = "3MS<=10" | ||
output = "(3MS<=10) > [1,5,12] > 成功, [マリョク]が3上がる" | ||
success = true | ||
critical = true | ||
rands = [ | ||
{ sides = 12, value = 1 }, | ||
{ sides = 12, value = 5 }, | ||
{ sides = 12, value = 12 }, | ||
] | ||
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[[ test ]] | ||
game_system = "MamonoScramble" | ||
input = "ACC" | ||
output = "アクシデント表(1) > 思わぬ対立:[判定]で10〜12の出目を1個でも出した場合、【耐久値】を2点減らす。" | ||
rands = [ | ||
{ sides = 12, value = 1 }, | ||
] | ||
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[[ test ]] | ||
game_system = "MamonoScramble" | ||
input = "ACC" | ||
output = "アクシデント表(6) > からりと晴天:エリアの[特性]に[強い日光]や[日だまり]などを足してもいい。" | ||
rands = [ | ||
{ sides = 12, value = 6 }, | ||
] | ||
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[[ test ]] | ||
game_system = "MamonoScramble" | ||
input = "ACC" | ||
output = "アクシデント表(12) > 平穏な時間:特別な効果は発生しない。" | ||
rands = [ | ||
{ sides = 12, value = 12 }, | ||
] |