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Set compute shader stage bit when reconstructing pipeline info
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baldurk committed Feb 2, 2017
1 parent 1895f38 commit c44935a
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1 change: 1 addition & 0 deletions renderdoc/driver/vulkan/vk_debug.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4749,6 +4749,7 @@ void VulkanDebugManager::MakeComputePipelineInfo(VkComputePipelineCreateInfo &pi
stage.pName = pipeInfo.shaders[i].entryPoint.c_str();
stage.pNext = NULL;
stage.pSpecializationInfo = NULL;
stage.flags = VK_SHADER_STAGE_COMPUTE_BIT;

if(!pipeInfo.shaders[i].specialization.empty())
{
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