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Add EasySkillet library (EasyMenu replacement)
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-- Simplified Menu Display System | ||
-- This is a basic system for displaying a menu from a structure table. | ||
-- | ||
-- See UIDropDownMenu.lua for the menuList details. | ||
-- | ||
-- Args: | ||
-- menuList - menu table | ||
-- menuFrame - the UI frame to populate | ||
-- anchor - where to anchor the frame (e.g. CURSOR) | ||
-- x - x offset | ||
-- y - y offset | ||
-- displayMode - border type | ||
-- autoHideDelay - how long until the menu disappears | ||
-- | ||
-- | ||
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-- Based on Zygor Guide's UIDropDownFork | ||
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local function EasySkillet_Initialize( frame, level, menuList ) | ||
for index = 1, #menuList do | ||
local value = menuList[index] | ||
value.index = index; | ||
-- UIDropDownMenu_AddButton( value, level ); | ||
UIDropDownSkillet_AddButton( value, level ); | ||
end | ||
end | ||
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function EasySkillet(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay ) | ||
if ( displayMode == "MENU" ) then | ||
menuFrame.displayMode = displayMode; | ||
end | ||
-- UIDropDownMenu_Initialize(menuFrame, EasyMenu_Initialize, displayMode, nil, menuList); | ||
-- ToggleDropDownMenu(1, nil, menuFrame, anchor, x, y, menuList, nil, autoHideDelay); | ||
UIDropDownSkillet_Initialize(menuFrame, EasySkillet_Initialize, displayMode, nil, menuList); | ||
ToggleDropDownSkillet(1, nil, menuFrame, anchor, x, y, menuList, nil, autoHideDelay); | ||
end | ||
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