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- Remove versioning page.
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- Remove roadmap page (out of date, bring it back later maybe).
- Update packages list to be more of a summary.

Helps azul3d/engine#1
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Stephen Gutekanst committed Mar 6, 2016
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41 changes: 0 additions & 41 deletions pages/doc/roadmap.md

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111 changes: 0 additions & 111 deletions pages/doc/versioning.md

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31 changes: 13 additions & 18 deletions pages/packages.md
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+Title = Package List

Below is a list of the Go packages provided by Azul3D. There are also [more packages](/more-packages.html) provided by the community.
Below is a list of the most significant Go packages provided by Azul3D. There are also [more packages](/more-packages.html) provided by the community.

| Package | Description |
|-------------------------------------------|--------------------------------------------------------|
| [gfx.v1](/gfx.v1) | Generic interfaces to GPU-based rendering techniques. |
| [gfx/gl2.v2](/gfx/gl2.v2) | An OpenGL 2 based graphics renderer. |
| [gfx/window.v2](/gfx/window.v2) | Tthe easiest way to open a window and render graphics. |
| [audio.v1](/audio.v1) | Various audio types and interfaces. |
| [audio/wav.v1](/audio/wav.v1) | Decodes and encodes wav audio files. |
| [binpack.v1](/binpack.v1) | Jake Gordon's 2D binpacking algorithm. |
| [dstarlite.v1](/dstarlite.v1) | The D* Lite pathfinding algorithm. |
| [dstarlite/grid.v1](/dstarlite/grid.v1) | D* Lite _grid-based_ pathfinding. |
| [keyboard.v1](/keyboard.v1) | Various keyboard related data types. |
| [mouse.v1](/mouse.v1) | Various mouse related data types. |
| [semver](/semver) | Semantic Versioning for Go packages. |
| [native/al.v1](/native/al.v1) | Go bindings to OpenAL. |
| [native/cp.v1](/native/cp.v1) | Go bindings to the Chipmunk 2D Physics Engine. |
| [native/freetype.v1](/native/freetype.v1) | Go bindings to the FreeType font rendering library. |
| [native/glfw.v4](/native/glfw.v4) | Go bindings to GLFW. |
| Package | Description |
|-------------------------------------------|---------------------------------------------------------------|
| [audio](/engine/audio) | Audio library for Go, wav encoder/decoder, FLAC decoder. |
| [binpack](/engine/binpack) | Jake Gordon's 2D binpacking algorithm. |
| [dstarlite](/engine/dstarlite) | The D* Lite pathfinding algorithm (and grid-based utilities). |
| [gfx](/engine/gfx) | Generic interfaces to GPU-based rendering techniques. |
| [keyboard](/keyboard) | Various keyboard related data types. |
| [mouse](/mouse) | Various mouse related data types. |
| [native/al](/native/al) | Go bindings to OpenAL. |
| [native/cp](/native/cp) | Go bindings to the Chipmunk 2D Physics Engine. |
| [native/freetype](/native/freetype) | Go bindings to the FreeType font rendering library. |
| [native/ode](/native/ode) | Go bindings to the Open Dynamics (3D Physics) Engine. |
9 changes: 2 additions & 7 deletions templates/top.tmpl
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<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="description" content="A 3D game engine written in Go!">
<meta name="author" content="The Azul3D Authors">
<link rel="shortcut icon" href="/content/favicon.png">
<link rel="shortcut icon" href="/content/favicon.png">

<!-- Thumbnails for Reddit and OpenGraph (Reddit and Facebook). -->
{{if .Thumbnail}}
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<li><a href="/doc/install">Installation</a></li>
<li><a href="/doc/platform-support.html">Platform Support</a></li>
<li><a href="/doc/updating.html">Updating</a></li>
<li><a href="/doc/versioning.html">Versioning</a></li>

<li class="divider"></li>
<li class="dropdown-header">Packages</li>
<li><a href="/packages.html">Package List</a></li>
<li><a href="/packages.html">Packages</a></li>

<li class="divider"></li>
<li class="dropdown-header">Project</li>
<li><a href="/doc/roadmap.html">Roadmap</a></li>
<li><a href="/doc/contributing.html">Contributing</a></li>
<li><a href="/doc/authors.html">Authors</a></li>
<li><a href="/doc/license.html">License</a></li>
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