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- Remove roadmap page (out of date, bring it back later maybe). - Update packages list to be more of a summary. Helps azul3d/engine#1
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Stephen Gutekanst
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Mar 6, 2016
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Original file line number | Diff line number | Diff line change |
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@@ -1,21 +1,16 @@ | ||
+Title = Package List | ||
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Below is a list of the Go packages provided by Azul3D. There are also [more packages](/more-packages.html) provided by the community. | ||
Below is a list of the most significant Go packages provided by Azul3D. There are also [more packages](/more-packages.html) provided by the community. | ||
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||
| Package | Description | | ||
|-------------------------------------------|--------------------------------------------------------| | ||
| [gfx.v1](/gfx.v1) | Generic interfaces to GPU-based rendering techniques. | | ||
| [gfx/gl2.v2](/gfx/gl2.v2) | An OpenGL 2 based graphics renderer. | | ||
| [gfx/window.v2](/gfx/window.v2) | Tthe easiest way to open a window and render graphics. | | ||
| [audio.v1](/audio.v1) | Various audio types and interfaces. | | ||
| [audio/wav.v1](/audio/wav.v1) | Decodes and encodes wav audio files. | | ||
| [binpack.v1](/binpack.v1) | Jake Gordon's 2D binpacking algorithm. | | ||
| [dstarlite.v1](/dstarlite.v1) | The D* Lite pathfinding algorithm. | | ||
| [dstarlite/grid.v1](/dstarlite/grid.v1) | D* Lite _grid-based_ pathfinding. | | ||
| [keyboard.v1](/keyboard.v1) | Various keyboard related data types. | | ||
| [mouse.v1](/mouse.v1) | Various mouse related data types. | | ||
| [semver](/semver) | Semantic Versioning for Go packages. | | ||
| [native/al.v1](/native/al.v1) | Go bindings to OpenAL. | | ||
| [native/cp.v1](/native/cp.v1) | Go bindings to the Chipmunk 2D Physics Engine. | | ||
| [native/freetype.v1](/native/freetype.v1) | Go bindings to the FreeType font rendering library. | | ||
| [native/glfw.v4](/native/glfw.v4) | Go bindings to GLFW. | | ||
| Package | Description | | ||
|-------------------------------------------|---------------------------------------------------------------| | ||
| [audio](/engine/audio) | Audio library for Go, wav encoder/decoder, FLAC decoder. | | ||
| [binpack](/engine/binpack) | Jake Gordon's 2D binpacking algorithm. | | ||
| [dstarlite](/engine/dstarlite) | The D* Lite pathfinding algorithm (and grid-based utilities). | | ||
| [gfx](/engine/gfx) | Generic interfaces to GPU-based rendering techniques. | | ||
| [keyboard](/keyboard) | Various keyboard related data types. | | ||
| [mouse](/mouse) | Various mouse related data types. | | ||
| [native/al](/native/al) | Go bindings to OpenAL. | | ||
| [native/cp](/native/cp) | Go bindings to the Chipmunk 2D Physics Engine. | | ||
| [native/freetype](/native/freetype) | Go bindings to the FreeType font rendering library. | | ||
| [native/ode](/native/ode) | Go bindings to the Open Dynamics (3D Physics) Engine. | |
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