RTTR Graphics Fixes
AFR_Z
- adds open door graphic for Nubian well
BAB_Z
- fixes forester door offset
- fixes storehouse door graphic
JAP_Z
- adds open door graphic for Japanese well
JOBS.BOB
- fixes roman sergeant graphics (helmet when moving right/up right)
- fixes metalworker sprites for carrying out tools (sometimes changes to generic carrier head) also fixes when carrying out bow he actually has a bow instead of empty bucket now.
MAP (MAP_0_Z, MAP_1_Z, MAP_2_Z)
- fixes hammer ware graphic when dropped at flag (previously reused axe graphic)
MAP_0_Z.LST
- fixes palm trees falling after chopped animation/shadows. They are reversed.
VIK_Z
- adds open door graphic for Viking well
WAFR_Z.LST
- adds open door graphic for winter Nubian well
WBAB_Z.LST
- fixes forester door offset
- fixes storehouse door graphic
WJAP_Z.LST
- adds open door graphic to winter Japanese well
WROM_Z
- fixes brewery door offset
WVIK_Z
- adds open door graphic to winter Viking well
charburner
- correct open door graphic for Winterworld Roman Charburner