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RTTR Graphics Fixes

AFR_Z

  • adds open door graphic for Nubian well

BAB_Z

  • fixes forester door offset
  • fixes storehouse door graphic

JAP_Z

  • adds open door graphic for Japanese well

JOBS.BOB

  • fixes roman sergeant graphics (helmet when moving right/up right)
  • fixes metalworker sprites for carrying out tools (sometimes changes to generic carrier head) also fixes when carrying out bow he actually has a bow instead of empty bucket now.

MAP (MAP_0_Z, MAP_1_Z, MAP_2_Z)

  • fixes hammer ware graphic when dropped at flag (previously reused axe graphic)

MAP_0_Z.LST

  • fixes palm trees falling after chopped animation/shadows. They are reversed.

VIK_Z

  • adds open door graphic for Viking well

WAFR_Z.LST

  • adds open door graphic for winter Nubian well

WBAB_Z.LST

  • fixes forester door offset
  • fixes storehouse door graphic

WJAP_Z.LST

  • adds open door graphic to winter Japanese well

WROM_Z

  • fixes brewery door offset

WVIK_Z

  • adds open door graphic to winter Viking well

charburner

  • correct open door graphic for Winterworld Roman Charburner

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Fixes to graphics/sprites/offsets

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