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fix(Scripts/ScarletMonastery): improvement ScarletMonastery #17558
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fix(Scripts/ScarletMonastery): improvement ScarletMonastery #17558
fangshun2004
wants to merge
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fangshun2004:Scarlet_Monastery_improvement
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Oct 22, 2023
heyitsbench
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Oct 22, 2023
I really can't find where there are extra spaces 😒😒😒😒😒😒 |
src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
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Kitzunu
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Oct 27, 2023
src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
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… library's creatures friendly
Do not use range search to change factions
fangshun2004
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heyitsbench
November 5, 2023 12:57
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Nyeriah
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What's the current state of this PR? @fangshun2004 |
All to-dos are done. |
Ready to be reviewed and tested then? |
Kitzunu
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Dec 22, 2024
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The name of the correspondence is IsInCombat changed to IsEngaged
reopen |
…04/azerothcore-wotlk into Scarlet_Monastery_improvement
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Jan 1, 2025
Looking for testers for this PR - it got a major update and was almost completely moved to SAI |
@azerothcore/bug-triaging |
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Changes Proposed:
4 . Added the emote(salute) of Whitemane's creature after resurrecting Mograine(growl).
5. After resurrecting Mograine, Whitemayne dies, the player quits the fight or dies, and Mograine does not respawn Pick up Mograine's items without a shot
Out of combat should be respawning rather than waiting for the mob to move back to the spawn point
6. Whitemane's HOLY_SMITE spells should be cast at ranged (not moving) whenever possible, and will only attempt to move to melee range if the spell is unusable (behind a building, etc.).
7. Whitemane has less than 50% HP and is released DEEP_SLEEP after the spell should be moved to Mograine's side before using Resurrection (if the player does not have a DEEP_SLEEP debuff after moving to Mograine, the resurrection will be released immediately, and if there is a debuff, it will wait for 5 seconds before it is released)
8. When Mograine has dot damage and triggers the first death, the dot damage number can still appear on Mograine, and does not remove all Aura
This PR proposes changes to:
Issues Addressed:
Corrupted Ashbringer effect seems inconsistent. #14478
SOURCE:
The changes have been validated through:
#15218
Tests Performed:
This PR has been:
How to Test the Changes:
Tests Ashbringer
.additem 22691
..level 60
or.character level 60
..additem 22691
..instance unbind all
..tele smcath
.Test combat
.level 80
or.character level 80
.Known Issues and TODO List:
How to Test AzerothCore PRs
When a PR is ready to be tested, it will be marked as [WAITING TO BE TESTED].
You can help by testing PRs and writing your feedback here on the PR's page on GitHub. Follow the instructions here:
REMEMBER: when testing a PR that changes something generic (i.e. a part of code that handles more than one specific thing), the tester should not only check that the PR does its job (e.g. fixing spell XXX) but especially check that the PR does not cause any regression (i.e. introducing new bugs).
For example: if a PR fixes spell X by changing a part of code that handles spells X, Y, and Z, we should not only test X, but we should test Y and Z as well.