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A list of graphics resources that I find interesting. Originally, the list was mostly about Vulkan, but more recently I'm slowly adding bits of other stuff like DirectX 12 and Unreal.

Vulkan General

Vulkan Compute Shaders

Vulkan Synchronization

Raytracing

Vulkan Engines/Backends

Vulkan Memory Allocator

Clustered Forward Shading

Shadow Mapping

ReSTIR

Global Illumination

Bindless Textures

Buffer Device Address (sans Descriptors)

Dynamic Rendering (sans VkRenderPass)

Compute-based Culling

Frame Graph

Miscellaneous

Radiance Fields

DirectX 12

HLSL

Unreal Engine

C++

Job Interview