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Dodgeball LR: The flashbang anti-cheat can be inaccurate. #4

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azalty opened this issue Jul 14, 2023 · 3 comments
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Dodgeball LR: The flashbang anti-cheat can be inaccurate. #4

azalty opened this issue Jul 14, 2023 · 3 comments
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bug Something isn't working fixed This bug has been fixed

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azalty commented Jul 14, 2023

Describe the bug
In the Dodgeball Last Request, the anticheat can inaccurately call out a player who hit their target with a flashbang IF the flashbang hits their enemy after some delay. This is due to the fact that after throwing a flashbang, the active weapon stays the flashbang until some time is passed.
The code only checks for the active weapon, which isn't right, and must be fixed.

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No error log.

@azalty azalty added the bug Something isn't working label Jul 14, 2023
azalty added a commit that referenced this issue Jul 14, 2023
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azalty commented Jul 14, 2023

Added an experimental fix in v5.0.6 BETA - untested yet. Try by downloading the main branch.

@azalty azalty added the WIP Work In Progress label Jul 14, 2023
@azalty azalty self-assigned this Jul 14, 2023
azalty added a commit that referenced this issue Jul 15, 2023
Also made that damage is done by the player in the russian roulette LR, instead of the opponent being killed by the plugin
@azalty azalty added fixed/done in beta This bug/request has been fixed/done in the main branch, but not in a stable release and removed WIP Work In Progress labels Jul 15, 2023
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azalty commented Jul 15, 2023

I believe it is working now (v5.0.6 BETA 4), a CS:S test is still required.

@azalty azalty added fixed This bug has been fixed and removed fixed/done in beta This bug/request has been fixed/done in the main branch, but not in a stable release labels Aug 6, 2023
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azalty commented Aug 6, 2023

The fix is out on the stable version 5.1.0

@azalty azalty closed this as completed Aug 6, 2023
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