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Add
enum UnitFlag
to types for easier identification of the various flags that a unit can have.Add
isUnitPlayer()
to easier identify a player controlled unit.Refactor
isUnitSelf()
to make use ofisUnitPlayer()
andUnitFlags
.To prove that nothing has change logically, the old
isUnitSelf()
method checked the flags against the hexadecimal value 0x511 which consists of the flags:1297 decimal, 0x511 hex.