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1.1.1 (10/13/2021)
Deployment Scenario
Add support to create player session in "Single Region Fleet" deployment scenario
Pass back player session ID in all get_game_connection responses
Sample Game
Sample game client now accepts player session ID from get_game_connection responses and pass it to the game server
after establishing a connection
Sample game server now accepts player session ID from client and call AcceptPlayerSession with the provided ID.
This fixes deployment scenarios not accounting for fulfilled player session slots
Testing
Added assembly definition to run plugin unit tests via the Unity test runner