Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Dev: SSAO effect #664

Open
wants to merge 4 commits into
base: dev
Choose a base branch
from
Open

Dev: SSAO effect #664

wants to merge 4 commits into from

Conversation

kurono
Copy link
Contributor

@kurono kurono commented Dec 9, 2013

Basic AGAL approximation of the SSAO effect. Uses a depth map, 8 passes, extremely fast, 3 rendering modes.

Example:
var filter = new DepthSSAOFilter3D();
filter.range = view3d.camera.lens.far * 0.3;
view3d.filters3d = [ filter ];

kurono added 3 commits April 5, 2012 02:11
A core part of the DepthSSAOFilter3D.as
Basic implementation of the Screenspace Ambient Occlusion (SSAO) effect.
@gonchar
Copy link
Member

gonchar commented Dec 10, 2013

super awesome!

@kurono kurono closed this Dec 12, 2013
@kurono kurono reopened this Dec 12, 2013
@ghost ghost assigned gonchar Dec 26, 2013
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants