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Change two function to use &self instead of &mut self #252

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May 21, 2022
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4 changes: 2 additions & 2 deletions src/renderer/geometry/instanced_mesh.rs
Original file line number Diff line number Diff line change
Expand Up @@ -61,7 +61,7 @@ impl InstancedMesh {
///
/// Get the texture transform applied to the uv coordinates of all of the instances.
///
pub fn texture_transform(&mut self) -> &Mat3 {
pub fn texture_transform(&self) -> &Mat3 {
&self.texture_transform
}

Expand All @@ -74,7 +74,7 @@ impl InstancedMesh {
}

/// Returns the number of instances that is rendered.
pub fn instance_count(&mut self) -> u32 {
pub fn instance_count(&self) -> u32 {
self.instance_count
}

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