ofShader shader;
ofxShaderUtill shaderUtill;
ofVec2f vec;
ofFbo fbo;
ofTexture tex;
void setup(){
...
shaderUtill.setShader(shader);
shaderUtill.publishUniformArg("force", vec);
shaderUtill.publishUniformArg("tex0", tex, 0);
shaderUtill.publishUniformArg("tex1", fbo, 1);
...
}
void draw(){
...
shaderUtill.begin();
...
shaderUtill.end();
...
}
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