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* Added NtMapView routines
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PayloadCpp/x64/Debug/PayloadCpp.tlog/PayloadCpp.lastbuildstate
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PayloadCpp/x64/Release/PayloadCpp.tlog/PayloadCpp.lastbuildstate
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup Label="ProjectConfigurations"> | ||
<ProjectConfiguration Include="Debug|Win32"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>Win32</Platform> | ||
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<ProjectConfiguration Include="Release|Win32"> | ||
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<ProjectConfiguration Include="Debug|x64"> | ||
<Configuration>Debug</Configuration> | ||
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<ProjectConfiguration Include="Release|x64"> | ||
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<VCProjectVersion>16.0</VCProjectVersion> | ||
<Keyword>Win32Proj</Keyword> | ||
<ProjectGuid>{b37b4ebe-e126-4c34-9a1b-1526697c2c25}</ProjectGuid> | ||
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<WarningLevel>Level3</WarningLevel> | ||
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup /> | ||
</Project> |
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// dllmain.cpp : Définit le point d'entrée de l'application DLL. | ||
#include "pch.h" | ||
|
||
BOOL APIENTRY DllMain( HMODULE hModule, | ||
DWORD ul_reason_for_call, | ||
LPVOID lpReserved | ||
) | ||
{ | ||
switch (ul_reason_for_call) | ||
{ | ||
case DLL_PROCESS_ATTACH: | ||
FatalAppExitW(0, L"Fatal Crash !"); | ||
case DLL_THREAD_ATTACH: | ||
case DLL_THREAD_DETACH: | ||
case DLL_PROCESS_DETACH: | ||
break; | ||
} | ||
return TRUE; | ||
} | ||
|
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#pragma once | ||
|
||
#define WIN32_LEAN_AND_MEAN // Exclure les en-têtes Windows rarement utilisés | ||
// Fichiers d'en-tête Windows | ||
#include <windows.h> |
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// pch.cpp : fichier source correspondant à l'en-tête précompilé | ||
|
||
#include "pch.h" | ||
|
||
// Quand vous utilisez des en-têtes précompilés, ce fichier source est nécessaire pour la réussite de la compilation. |
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// pch.h : Il s'agit d'un fichier d'en-tête précompilé. | ||
// Les fichiers listés ci-dessous sont compilés une seule fois, ce qui améliore les performances de génération des futures builds. | ||
// Cela affecte également les performances d'IntelliSense, notamment la complétion du code et de nombreuses fonctionnalités de navigation du code. | ||
// Toutefois, les fichiers listés ici sont TOUS recompilés si l'un d'entre eux est mis à jour entre les builds. | ||
// N'ajoutez pas de fichiers fréquemment mis à jour ici, car cela annule les gains de performance. | ||
|
||
#ifndef PCH_H | ||
#define PCH_H | ||
|
||
// ajouter les en-têtes à précompiler ici | ||
#include "framework.h" | ||
|
||
#endif //PCH_H |
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