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Gameboy Emulator

This project was inspired by CS250: Computer Architecture, a course I completed in my third semester at Purdue University. This is my first attempt at building an emulator, and it seemed doable using what I've learned as a basis and researching from there.

Development

To start off with this project, I found a handful of resources to use as reference to learn about the specific Gameboy architecture, which has many features similar to a Z80 architecture. This was different for me as I was mainly familiar with x86 architecture from CS250.

The bulk of what I've been doing so far is making the CPU work and finetuning it. In the /roms folder, there are a few roms that are helping me test the functionality of my CPU and its instructions. Mostly, the CPU is finished but I'm working on bug fixes - specifically with interrupts.

Dependencies

This project requires the following packages, which I installed using Homebrew:

  • SDL2
  • SDL2_ttf
  • Cmake
  • Check

References

https://gbdev.io/pandocs/ - The most comprehensive technical reference to Game Boy available to the public

https://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html - Table of all opcodes used by the CPU

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