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Updated damage and horror tokens #836
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Chr1Z93
commented
Aug 17, 2024
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edited
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edited
- removed states in favor of an XML button / label
- enabled clickability for locked tokens
- updated Tokenmanager to spawn tokens directly with the correct script state instead of callbacks
I like these but |
Did you notice that the button will be unclickable after a 2s hover? Don't think the button should be smaller
I'm open about changing it, but this way it's gonna be a less disruptive change since most of the time single tokens will be in use first (and then you don't directly run into the button) |
I did notice this after posting, is this what causes there to sometime be a green outline? Regardless, I think 2 seconds is way too long if this hover-wait-move is the intended behavior to move the tokens. Might take some more playtesting / beta channel help but as it is I found this to be a bit frustrating. |
This is indeed the intended behaviour. How often do you need to move a damage token on count 2 or above? |
Not a ton, especially if you use the discard buttons/hotkeys, but certainly not all of our users do. There are plenty of "heal 2" effects that happen and I am sure most users just drop those tokens in the trash. I see your point and agree that these can be something like the resource counters, so there is precedent, but I think this is a big enough change to the simple idea that damage/horror have been moveable tokens forever that I need to see some more feedback from others and playtesting of actual scenarios myself before I can support these exact parameters. (I want to try this out with 1s of hover instead of 2 to see if that feels better). |