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A toolkit for building interactive prompt in Rust

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promkit

ci docs.rs

A toolkit for building your own interactive prompt in Rust.

Getting Started

Put the package in your Cargo.toml.

[dependencies]
promkit = "0.4.4"

Features

  • Support cross-platform both UNIX and Windows owing to crossterm
  • Various building methods
    • Preset; Support for quickly setting up a UI by providing simple parameters
    • Combining various UI components
      • They are provided with the same interface, allowing users to choose and assemble them according to their preferences
    • (Upcoming) Stronger support to display yor own data structures
  • Versatile customization capabilities
    • Theme for designing the appearance of the prompt
      • e.g. cursor, text and prompt string
    • Validation for user input and error message construction
    • Customizable key mappings
  • Mouse support (partially)
    • Allows scrolling through lists with the mouse wheel

Projects using promkit

Examples/Demos

promkit provides presets so that users can try prompts immediately without having to build complex components for specific use cases.

Show you commands, code, and actual demo screens for examples that can be executed immediately below.

Readline

Command
cargo run --example readline
Code
use promkit::{preset::readline::Readline, suggest::Suggest, Result};

fn main() -> Result {
    let mut p = Readline::default()
        .title("Hi!")
        .enable_suggest(Suggest::from_iter([
            "apple",
            "applet",
            "application",
            "banana",
        ]))
        .validator(
            |text| text.len() > 10,
            |text| format!("Length must be over 10 but got {}", text.len()),
        )
        .prompt()?;
    println!("result: {:?}", p.run()?);
    Ok(())
}

readline

Confirm

Command
cargo run --example confirm
Code
use promkit::{preset::confirm::Confirm, Result};

fn main() -> Result {
    let mut p = Confirm::new("Do you have a pet?").prompt()?;
    println!("result: {:?}", p.run()?);
    Ok(())
}

confirm

Password

Command
cargo run --example password
Code
use promkit::{preset::password::Password, Result};

fn main() -> Result {
    let mut p = Password::default()
        .title("Put your password")
        .validator(
            |text| 4 < text.len() && text.len() < 10,
            |text| format!("Length must be over 4 and within 10 but got {}", text.len()),
        )
        .prompt()?;
    println!("result: {:?}", p.run()?);
    Ok(())
}

password

Form

Command
cargo run --example form
Code
use promkit::{crossterm::style::Color, preset::form::Form, style::StyleBuilder, text_editor};

fn main() -> anyhow::Result<()> {
    let mut p = Form::new([
        text_editor::State {
            texteditor: Default::default(),
            history: Default::default(),
            prefix: String::from("❯❯ "),
            mask: Default::default(),
            prefix_style: StyleBuilder::new().fgc(Color::DarkRed).build(),
            active_char_style: StyleBuilder::new().bgc(Color::DarkCyan).build(),
            inactive_char_style: StyleBuilder::new().build(),
            edit_mode: Default::default(),
            word_break_chars: Default::default(),
            lines: Default::default(),
        },
        text_editor::State {
            texteditor: Default::default(),
            history: Default::default(),
            prefix: String::from("❯❯ "),
            mask: Default::default(),
            prefix_style: StyleBuilder::new().fgc(Color::DarkGreen).build(),
            active_char_style: StyleBuilder::new().bgc(Color::DarkCyan).build(),
            inactive_char_style: StyleBuilder::new().build(),
            edit_mode: Default::default(),
            word_break_chars: Default::default(),
            lines: Default::default(),
        },
        text_editor::State {
            texteditor: Default::default(),
            history: Default::default(),
            prefix: String::from("❯❯ "),
            mask: Default::default(),
            prefix_style: StyleBuilder::new().fgc(Color::DarkBlue).build(),
            active_char_style: StyleBuilder::new().bgc(Color::DarkCyan).build(),
            inactive_char_style: StyleBuilder::new().build(),
            edit_mode: Default::default(),
            word_break_chars: Default::default(),
            lines: Default::default(),
        },
    ])
    .prompt()?;
    println!("result: {:?}", p.run()?);
    Ok(())
}

form

Listbox

Command
cargo run --example listbox
Code
use promkit::{preset::listbox::Listbox, Result};

fn main() -> Result {
    let mut p = Listbox::new(0..100)
        .title("What number do you like?")
        .listbox_lines(5)
        .prompt()?;
    println!("result: {:?}", p.run()?);
    Ok(())
}

listbox

QuerySelector

Command
cargo run --example query_selector
Code
use promkit::{preset::query_selector::QuerySelector, Result};

fn main() -> Result {
    let mut p = QuerySelector::new(0..100, |text, items| -> Vec<String> {
        text.parse::<usize>()
            .map(|query| {
                items
                    .iter()
                    .filter(|num| query <= num.parse::<usize>().unwrap_or_default())
                    .map(|num| num.to_string())
                    .collect::<Vec<String>>()
            })
            .unwrap_or(items.clone())
    })
    .title("What number do you like?")
    .listbox_lines(5)
    .prompt()?;
    println!("result: {:?}", p.run()?);
    Ok(())
}

query_selector

Checkbox

Command
cargo run --example checkbox
Code
use promkit::{preset::checkbox::Checkbox, Result};

fn main() -> Result {
    let mut p = Checkbox::new(vec![
        "Apple",
        "Banana",
        "Orange",
        "Mango",
        "Strawberry",
        "Pineapple",
        "Grape",
        "Watermelon",
        "Kiwi",
        "Pear",
    ])
    .title("What are your favorite fruits?")
    .checkbox_lines(5)
    .prompt()?;
    println!("result: {:?}", p.run()?);
    Ok(())
}

checkbox

Tree

Command
cargo run --example tree
Code
use promkit::{preset::tree::Tree, tree::Node, Result};

fn main() -> Result {
    let mut p = Tree::new(Node::try_from(&std::env::current_dir()?.join("src"))?)
        .title("Select a directory or file")
        .tree_lines(10)
        .prompt()?;
    println!("result: {:?}", p.run()?);
    Ok(())
}

tree

JSON

Command
cargo run --example json
Code
use promkit::{json::JsonStream, preset::json::Json, serde_json::Deserializer, Result};

fn main() -> Result {
    let stream = JsonStream::new(
        Deserializer::from_str(
            r#"{
              "number": 9,
              "map": {
                "entry1": "first",
                "entry2": "second"
              },
              "list": [
                "abc",
                "def"
              ]
            }"#,
        )
        .into_iter::<serde_json::Value>()
        .filter_map(serde_json::Result::ok),
        None,
    );

    let mut p = Json::new(stream)
        .title("JSON viewer")
        .json_lines(5)
        .prompt()?;
    println!("result: {:?}", p.run()?);
    Ok(())
}

json

Why promkit?

Related libraries in this category include the following:

promkit offers several advantages over these libraries:

Unified interface approach for UI components

promkit takes a unified approach by having all of its components inherit the same Renderer trait. This design choice enables users to seamlessly support their custom data structures for display, similar to the relationships seen in TUI projects like ratatui-org/ratatui and EdJoPaTo/tui-rs-tree-widget. In other words, it's straightforward for anyone to display their own data structures using widgets within promkit.
In contrast, other libraries tend to treat each prompt as a mostly independent entity. If you want to display a new data structure, you often have to build the UI from scratch, which can be a time-consuming and less flexible process.

pub trait Renderer: AsAny + Finalizer {
    /// Creates a collection of panes based on the specified width.
    ///
    /// This method is responsible for generating the layout of the UI components
    /// that will be displayed in the prompt. The width parameter allows the layout
    /// to adapt to the current terminal width.
    ///
    /// # Parameters
    ///
    /// * `width`: The width of the terminal in characters.
    ///
    /// # Returns
    ///
    /// Returns a vector of `Pane` objects that represent the layout of the UI components.
    fn create_panes(&self, width: u16) -> Vec<Pane>;

    /// Evaluates an event and determines the next action for the prompt.
    ///
    /// This method is called whenever an event occurs (e.g., user input). It allows
    /// the renderer to react to the event and decide whether the prompt should continue
    /// running or quit.
    ///
    /// # Parameters
    ///
    /// * `event`: A reference to the event that occurred.
    ///
    /// # Returns
    ///
    /// Returns a `Result` containing a `PromptSignal`. `PromptSignal::Continue` indicates
    /// that the prompt should continue running, while `PromptSignal::Quit` indicates that
    /// the prompt should terminate its execution.
    fn evaluate(&mut self, event: &Event) -> anyhow::Result<PromptSignal>;
}

Variety of Pre-built UI Preset Components

One of the compelling reasons to choose promkit is its extensive range of pre-built UI preset components. These presets allow developers to quickly implement various interactive prompts without the need to design and build each component from scratch. The availability of these presets not only speeds up the development process but also ensures consistency and reliability across different applications. Here are some of the preset components available, see Examples

Resilience to terminal resizing

Performing operations that involve executing a command in one pane while simultaneously opening a new pane is a common occurrence. During such operations, if UI corruption is caused by resizing the terminal size, it may adversely affect the user experience.
Other libraries can struggle when the terminal is resized, making typing and interaction difficult or impossible. For example:

promkit introduces a step to align data with the screen size before rendering. This approach ensures consistency in UI elements even when the terminal size changes, providing a smoother user experience.

License

This project is licensed under the MIT License. See the LICENSE file for details.

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