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Carthage build failure #25
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Duplicate of #21. I think our best bet is going to be binary releases. |
@jspahrsummers Is there any reason building with Xcode proper wouldn’t work for binary releases? |
@robrix That should work, although I'd be cautious about relying upon it. There are a variety of scenarios where binaries may not be downloaded (user choice, API issues, rate limiting, etc.). Carthage basically just considers them an optimization, and tries not to expect them to be present. |
The alternative here is for Apple to fix my radar. They closed it as a dupe. I can’t imagine it’ll happen this year, and probably not ever. |
I think I’m content with a binary release as a way to mitigate the effects of this |
Argh. It occurs to me I don’t know how to handle the iOS binaries. Do I lipo the sim & device images together…? |
@robrix If you can get |
👍 |
I think this is a real workaround for issues like antitypical/Result#21 and antitypical/Result#25. I don’t think this will work around issues like robrix#21.
I think this is a real workaround for issues like #21 and #25. See also robrix/Box#24.
Create a cartfile like
github "antitypical/Result" ~> 0.1
Using carthage 0.6.4, run
carthage bootstrap --platform iOS
You'll get
There are a couple issues in the log file. It seems to be building the Mac versions of the frameworks as well as the iOS versions, despite telling Carthage the platform. As for the build failing, the last message of the log is
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