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[BACKEND] Fix uses of getOrder(DotOperand(Nvidia) and MMA(Nvidia)) (t…
…riton-lang#5055) We use `getOrder` very liberally throughout the codebase, when we really meant to use `getThreadOrder`. This is an issue with the input layout is an `DotOperand(mma(opIdx=1))`, where the thread order and the matrix order are opposite. Found this to be an issue when a PR changed the `getOrder` of `DotOperand(Hopper)` to an incorrect one and CI still passed! The issue here is that the LLVM lowering for wgmma and the LinearLayout does not use `getOrder`, but there are many other subsystems do, and many heuristics would be getting an incorrect order, and potentially be disabled. This is particularly problematic for `DotOperand(opIdx=1)` in nvidia hardware, as `getThreadOrder` and `getOrder` are different! While doing so we: - Audit most (all?) the calls to `getOrder(dotOperand)`. It turns out that most of them really meant `getThreadOrder` - Fix the ordering methods of `SliceEncodingAttr` to be consistent - Move the implementation of `getWarpOrder` to the Attr classes, because of OOP The test strategy was to add `llvm::report_fatal_error("Testing");` within `getOrder(nvidiaMma)` and `getOrder(DotOperand(nvidiaMma))` and triaging all errors that were raised in CI.
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