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This may actually get us a feature that the closed driver didn't have: turning off the GPU in between rendering jobs, while the V3D device is still opened by the client. There may be some tuning to be applied here to use autosuspend so that we don't bounce the device's power so much, but in steady-state GPU-bound rendering we keep the power on (since we keep multiple jobs outstanding) and even if we power cycle on every job we can still manage at least 680 fps. More importantly, though, runtime PM will allow us to power off the device to do a GPU reset. v2: Switch #ifdef to CONFIG_PM not CONFIG_PM_SLEEP (caught by kbuild test robot) Signed-off-by: Eric Anholt <[email protected]>
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