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unity/sphereopt-bundle/Assembly-CSharp-Editor-firstpass.csproj
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unity/sphereopt-bundle/Assembly-CSharp-firstpass.csproj
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unity/sphereopt-bundle/Assets/Plugins/Editor/ExportAssetBundles/ExportAssetBundles.cs
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using System.IO; | ||
using UnityEditor; | ||
using UnityEngine; | ||
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public class ExportAssetBundles | ||
{ | ||
[MenuItem("Window/DSP Tools/Build AssetBundles/Uncompressed")] | ||
public static void ExportResourceUncomp() | ||
{ | ||
string folderName = "AssetBundles"; | ||
string filePath = Path.Combine(Application.streamingAssetsPath, folderName); | ||
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//Build for Windows platform | ||
BuildPipeline.BuildAssetBundles(filePath, BuildAssetBundleOptions.UncompressedAssetBundle, BuildTarget.StandaloneWindows64); | ||
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//Uncomment to build for other platforms | ||
//BuildPipeline.BuildAssetBundles(filePath, BuildAssetBundleOptions.None, BuildTarget.iOS); | ||
//BuildPipeline.BuildAssetBundles(filePath, BuildAssetBundleOptions.None, BuildTarget.Android); | ||
//BuildPipeline.BuildAssetBundles(filePath, BuildAssetBundleOptions.None, BuildTarget.WebGL); | ||
//BuildPipeline.BuildAssetBundles(filePath, BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); | ||
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//Refresh the Project folder | ||
AssetDatabase.Refresh(); | ||
} | ||
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[MenuItem("Window/DSP Tools/Build AssetBundles/Compressed")] | ||
public static void ExportResourceComp() | ||
{ | ||
string folderName = "AssetBundles"; | ||
string filePath = Path.Combine(Application.streamingAssetsPath, folderName); | ||
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//Build for Windows platform | ||
BuildPipeline.BuildAssetBundles(filePath, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64); | ||
|
||
//Uncomment to build for other platforms | ||
//BuildPipeline.BuildAssetBundles(filePath, BuildAssetBundleOptions.None, BuildTarget.iOS); | ||
//BuildPipeline.BuildAssetBundles(filePath, BuildAssetBundleOptions.None, BuildTarget.Android); | ||
//BuildPipeline.BuildAssetBundles(filePath, BuildAssetBundleOptions.None, BuildTarget.WebGL); | ||
//BuildPipeline.BuildAssetBundles(filePath, BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); | ||
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//Refresh the Project folder | ||
AssetDatabase.Refresh(); | ||
} | ||
} |
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