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Customizing Animas
Anathema's character sheet only shows the generic powers each character type possess, but doesn't contain the specific powers granted to each caste.
This section illustrates how to get the anima powers for each of the castes on your sheets.
To begin, create a folder called custom
in your repository folder.
Inside it, place a file called customAnima.properties
.
To define an effect, edit your new file, adding one line per caste.
Each line looks like this: [Key]=[Value]
.
The line's [Key]
is created from the pattern Sheet.AnimaPower.[Caste/Aspect].SecondEdition
, where [Caste/Aspect]
is replaced with the character's caste (capitalized, to give "Twilight" instead of "twilight").
The line's [Value]
is probably an abbreviated version of the rules from the book. Experiment to make it fit the available space!
So, all in all, one entry could look like this:
Sheet.AnimaPower.Twilight.SecondEdition=See Magic Effects
Setup
System Requirements
Download, Installation and Launch
Setting your Preferences
Use
Basic Concepts
Charm Cascades
Series and Notes
Character Management
Making Equipment
Import, Export, Deletion and Duplication
Customizing
Custom Charms and Spells
Custom Generics with Subeffects
Custom Charm Durations
Custom Character Templates
Caste Anima Powers on the sheet
Troubleshooting
Anathema and OS X's Gatekeeper
Undo automatic updates or reinstall
Changing repository broke Anathema
How to get a detailed error message
Various