Releases: anatawa12/AvatarOptimizer
Releases · anatawa12/AvatarOptimizer
v1.7.9
Version 1.7.9
Installer unitypackage for this version is here.
Fixed
- Index out of bounds error with remove mesh by mask with negative UV
#1123
v1.7.9-beta.1
Version 1.7.9-beta.1
Installer unitypackage for this version is here.
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
Fixed
- Index out of bounds error with remove mesh by mask with negative UV
#1123
v1.7.8
Version 1.7.8
Installer unitypackage for this version is here.
Fixed
- Index out of bounds error with remove mesh by mask
#1119
- NRE with Generic Avatar
#1122
v1.7.8-beta.1
Version 1.7.8-beta.1
Installer unitypackage for this version is here.
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
Fixed
- Index out of bounds error with remove mesh by mask
#1119
- NRE with Generic Avatar
#1122
v1.7.7
Version 1.7.7
Installer unitypackage for this version is here.
Added
- Add Traditional Chinese
#1102
Fixed
VRCAnimatorPlayAudio
support is broken #1114
v1.7.7-beta.1
Version 1.7.7-beta.1
Installer unitypackage for this version is here.
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
Added
- Add Traditional Chinese
#1102
Fixed
VRCAnimatorPlayAudio
support is broken #1114
v1.7.6
Version 1.7.6
Installer unitypackage for this version is here.
Fixed
- BlendTree with NormalizedBlendValues Broken with MergeBlendTree
#1096
- Remove Zero Sized Polygon may remove small polygons
#1098
v1.7.6-beta.2
Version 1.7.6-beta.2
Installer unitypackage for this version is here.
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
Fixed
- Remove Zero Sized Polygon may remove small polygons
#1098
v1.7.6-beta.1
Version 1.7.6-beta.1
Installer unitypackage for this version is here.
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
Fixed
- BlendTree with NormalizedBlendValues Broken with MergeBlendTree
#1096
v1.7.5
Version 1.7.5
Installer unitypackage for this version is here.
Added
- Warnings for bad API Usages
#1091
Changed
- Ignore floating point precision error in Merge PhysBone
#1086
- Animation Warning of Merge Skinned Mesh will not generated if source Renderer is not animated
#1087
- Expression Parameters are now considered as a part of Avatar Dynamics Parameter destination
#1089
- Relax condition for scaled evenly check
#1092
- Trace and Optimize will merge more bones than before.
Removed
- Write to Asset on Play menu item which is no-op
#1085
- Particle Syatem with Mesh Renderer shape will be broken
#1093
Fixed
- Merge BlendTree Layer will break some BlendTrees that have overriden by other layers
#1084