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Releases: anatawa12/AvatarOptimizer

v0.2.2

20 Mar 15:43
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Version 0.2.2

If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!

もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!

Added

  • Make Children #53

Changed

  • Do not use cache on applying components now #56

Fixed

  • NullReferenceException if some component is removed #54
  • save version is not saved. this may break future migration #55

v0.2.1

20 Mar 07:32
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Version 0.2.1

If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!

もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!

Fixed

  • Migration failed if some renderer is None #49

v0.2.1-beta.1

20 Mar 07:30
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v0.2.1-beta.1 Pre-release
Pre-release

Version 0.2.1-beta.1

This is SNAPSHOT, not a stable release. make sure this may have many bugs.

If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!

もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!

Fixed

  • Migration failed if some renderer is None #49

v0.2.0

19 Mar 12:01
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Version 0.2.0

If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!

もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!

Added

  • Support for Prerelease in publish system #19
  • Changelogs (including ones for traditional releases) #19
  • Auto Test #23
  • Prefab support #11

Changed

  • BREAKING Save format for many components #11
    • Even if you added more elements than before on prefab, added elements on prefab instance will be kept.
    • In previous implementation (unity default array prefab overrides implementation), can be broken easily.
  • BREAKING All materials are merged by default #11
    • Due to save format migration, every materials will be marked as merged.
    • If you have some materials not to be merged, please re-reconfigure that.

Fixed

  • Fixed IndexOutOfError if there are more bones than bindposes #30
  • SkinnedMeshRenderers without bones will break mesh #35
  • We may forget checking components on disable objects #46

v0.2.0-rc.2

16 Mar 18:27
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v0.2.0-rc.2 Pre-release
Pre-release

Version 0.2.0-rc.2

This is SNAPSHOT, not a stable release. make sure this may have many bugs.

If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!

もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!

Added

  • Reopening scene after migration #47

Fixed

  • unnecessary logs on migration #38
  • We may forget checking components on disable objects #46

v0.2.0-rc.1

12 Mar 12:52
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v0.2.0-rc.1 Pre-release
Pre-release

Version 0.2.0-rc.1

This is SNAPSHOT, not a stable release. make sure this may have many bugs.

If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!

もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!

Fixed

  • SkinnedMeshRenderers without bones will break mesh #35
  • Reference to components in prefab asset will remain #37

v0.2.0-beta.2

04 Mar 17:00
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v0.2.0-beta.2 Pre-release
Pre-release

Version 0.2.0-beta.2

This is SNAPSHOT, not a stable release. make sure this may have many bugs.

If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!

もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!

Added

  • Forge Migration #31
    • With this feature, you can re-migrate everything but you may lost changes you made in v0.2

Fixed

  • Migration of PrefabSafeSet prefab overrides is not well #29
  • Fixed IndexOutOfError if there are more bones than bindposes #30

v0.2.0-beta.1

03 Mar 18:28
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v0.2.0-beta.1 Pre-release
Pre-release

Version 0.2.0-beta.1

This is SNAPSHOT, not a stable release. make sure this may have many bugs.

If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!

もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!

Added

  • Support for Prerelease in publish system #19
  • Changelogs (including ones for traditional releases) #19
  • Auto Test #23
  • Prefab support #11

v0.1.4

25 Feb 10:14
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0.1.4

v0.1.3

01 Feb 18:18
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0.1.3