v1.8.0-beta.7
Pre-release
Pre-release
·
399 commits
to master
since this release
Version 1.8.0-beta.7
Installer unitypackage for this version is here.
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
Added
- Invert option for Remove Mesh in Box
#1257
- You now can remove polygons outside of the box instead of inside the box.
- Along with this new feature, we renamed
Remove Mesh in Box
toRemove Mesh By Box
to make it more clear.- This doesn't change the class name of the component since it's already a part of the public API.
- Remove Mesh By UV Tile, a new way to remove polygons
#1263
- You now easily remove some polygons of models configured for UV Tile Discard.
- This component removes polygons like UV Tile Discard with Vertex Discard Mode.
- Texture Optimizer support for tiling UV
#1268
- API for AtlasTexture Compability
#1269
- Automatically remove unnecessary material properties based on shader
#1041
- This feature is added to
Remove Unused Objects
inTrace and Optimize
. - When you changed shader for an material, properties for previously used shaders might be remain
- This may increase your avatar size by unexpectedly including unused textures
- This feature is added to
- Support for Shaders that depends on vertex index
#1275
- Avatar Optimizer will not automatically merge meshes that are using vertex index
- since merging them may change vertex order, which changes vertex index
Changed
- Transform gizmo are now hidden while you're editing box of Remove Mesh in Box
#1259
- This prevents mistakenly moving the Skinned Mesh Renderer while editing the box.
- Make MergePhysBone implement
INetworkID
#1260
- This allow you to configure networkid for merged PhysBone component
- Changed locale code for simplified chinese from
zh-cn
tozh-hans
#1264
- This would improve compatibility with other NDMF tools.
- Many NDMF tools uses
zh-hans
so previously you may see both 中文 (中国) and 中文 (简体). - I think zh-hans is more accurate expression so I changed so.