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ci: tests not ran #974

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Apr 2, 2024
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2 changes: 1 addition & 1 deletion .github/workflows/gameci.yml
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@ jobs:
testMode: EditMode
githubToken: ${{ github.token }}
coverageOptions: generateAdditionalMetrics;generateHtmlReport;generateBadgeReport;assemblyFilters:+com.anatawa12.avatar-optimizer.*
customParameters: -nographics -assemblyNames com.anatawa12.avatar-optimizer.test
customParameters: -nographics
checkName: Test results ${{ matrix.unity }}

- uses: actions/upload-artifact@v4
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6 changes: 3 additions & 3 deletions Editor/ConfigureClampBlendShape.cs
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
using UnityEditor;
using UnityEditor.Callbacks;

namespace DefaultNamespace
namespace Anatawa12.AvatarOptimizer
{
[InitializeOnLoad]
public static class ClampPoC
internal static class ConfigureClampBlendShape
{
private const string MenuName = "Tools/Avatar Optimizer/Configure Clamp BlendShape Weight";
private const string ForceMenuName = "Tools/Avatar Optimizer/Force Configure Clamp BlendShape Weight Now";
Expand All @@ -29,7 +29,7 @@ private static void Force()
PlayerSettings.legacyClampBlendShapeWeights = EditorApplication.isPlayingOrWillChangePlaymode;
}

static ClampPoC()
static ConfigureClampBlendShape()
{
EditorApplication.delayCall += () => Menu.SetChecked(MenuName, Enabled);
EditorApplication.update += Update;
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