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docs: missing option name of T&O #536

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Oct 7, 2023
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8 changes: 4 additions & 4 deletions .docs/content/docs/reference/trace-and-optimize/index.ja.md
Original file line number Diff line number Diff line change
Expand Up @@ -15,15 +15,15 @@ aliases:
このコンポーネントはアバターのルートに追加してください。(分類: [Avatar Global Component](../../component-kind/avatar-global-components))

現在、以下の機能を使った自動最適化が可能です。
- [FreezeBlendShape](../freeze-blendshape)
- `BlendShapeを自動的に固定・削除する`
アニメーションなどで使われていないBlendShapeを自動的に固定・除去します。
- `使われていないObjectを自動的に削除する`
- `使われていないObjectを自動的に削除する`
アニメーションなどを走査して、使われていないObject(GameObjectやコンポーネントなど)を自動的に削除します。
- `endボーンを残す`
- `endボーンを残す`
親が削除されていないendボーン[^endbone]を削除しないようにします。

また、以下の設定で自動設定を調節できます。
- `MMDワールドとの互換性`
- `MMDワールドとの互換性`
MMDワールドで使われるBlendShapeを固定しないなど、MMDワールドとの互換性を考慮した軽量化を行います。

他に、バグの回避などに使用するための高度な設定がありますが、それらは不安定であり、不用意に変更するべきではありません。
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8 changes: 4 additions & 4 deletions .docs/content/docs/reference/trace-and-optimize/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -15,15 +15,15 @@ You can enable/disable some automatic optimization features with checkboxes.
This component should be added to an avatar root. (Kind: [Avatar Global Component](../../component-kind/avatar-global-components))

Currently the following optimizations are applied automatically.
- [FreezeBlendShape](../freeze-blendshape)
- `Automatically Freeze Blend Shape`
Automatically freezes unused BlendShapes in animation or else.
- `Remove unused Objects`
- `Remove unused Objects`
By scanning animation etc., automatically removes unused Objects (e.g. GameObjects, Components).
- `Preserve EndBone`
- `Preserve EndBone`
Prevents removing end bones[^endbone] whose parent is not removed.

Also, You can adjust optimization with the following settings
- `MMD World Compatibility`
- `MMD World Compatibility`
Optimize with considering compatibility with MMD Worlds. e.g. Not freezing BlendShapes used by MMD Worlds.

In addition, there is `Advanced Settings` which is for workaround bugs but it's unstable & not well-tested.
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