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I noticed when using any of the mesh modifying tools with Mamehinata, the outlines would disappear. I tracked it down to a problem with meshes that are imported with "Tangents: None".
MeshInfo2
assumed that all meshes have tangents and would assign tangents to the new mesh.メッシュを変更する道具はまめひなたちゃんに使うと輪郭を消するのを気づきました。FBXを入る時に「Tangents: None」を使うの問題が見つけました。
MeshInfo2
はtangentなしメッシュがありませんと思い込みて新しいメッシュにtangentを入りました。The Unity documentation says that normals are also optional. Unityの文献集はnormalがないメッシュもあると言います。
Mamehinata's FBX import settings:
Demo scene that demonstrates the issue without Mamehinata (requires liltoon and AvatarOptimizer):
demo.zip