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perf: optimize InternalAutoFreezeMeaninglessBlendShapeProcessor #1325
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This saves over 250ms on my main avatar.
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I didn't know NativeDisableContainerSafetyRestriction
.
I thought it's impossible to write same position from multiple jobs.
Thank you.
Editor/Processors/SkinnedMeshes/InternalAutoFreezeMeaninglessBlendShapeProcessor.cs
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CHANGELOG.md
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@@ -131,6 +131,7 @@ The format is based on [Keep a Changelog]. | |||
- Fix non-VRChat project support `#1310` | |||
- 'shader' doesn't have a float or range property 'prop' error `#1312` | |||
- Error if all components are on inactive GameObject `#1318` | |||
- Improved performance in InternalAutoFreezeMeaninglessBlendShapeProcessor `#1325` |
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Can you add PR number to Performance Improvements in Changed section instead of adding new entry?
…lendShapeProcessor.cs Co-authored-by: anatawa12 <[email protected]>
I'll ignore the commitlint failure for this PR. |
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LGTM Thank you!
Ah, I thought you would squash it on merge. I’ll check that in the future. |
This saves over 250ms on my main avatar.