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fix: NativeArray leak #1314

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Oct 29, 2024
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1 change: 1 addition & 0 deletions CHANGELOG-PRERELEASE.md
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,7 @@ The format is based on [Keep a Changelog].
- Fix non-VRChat project support `#1310`
- 'shader' doesn't have a float or range property 'prop' error `#1312`
- Integer and Int confusion `#1313`
- NativeArray leak `#1314`

### Security

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2 changes: 1 addition & 1 deletion CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -69,7 +69,7 @@ The format is based on [Keep a Changelog].
- Renamed debug options internally `#1228`
- This will lose previously configured debug options.
- However, debug options are not considered as Public API as stated in documents so this is not backward incompatible changes in semver 2.0.0 section 8.
- Performance Improvements `#1234` `#1243` `#1240` `#1288` `#1304` `#1307`
- Performance Improvements `#1234` `#1243` `#1240` `#1288` `#1304` `#1307` `#1314`
- Transform gizmo are now hidden while you're editing box of Remove Mesh in Box `#1259`
- This prevents mistakenly moving the Skinned Mesh Renderer while editing the box.
- Make MergePhysBone implement `INetworkID` `#1260`
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1 change: 1 addition & 0 deletions Internal/MeshInfo2/MeshInfo2.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1285,6 +1285,7 @@ public ApplyFrame2Array GetApplyFramesInfo(string shapeName, float weight, bool

public void Dispose()
{
Utils.DisposeAll(DeltaVertices.Concat(DeltaNormals).Concat(DeltaTangents));
}
}

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