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fix: Particles with MeshRenderer shape will be broken #1093

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merged 2 commits into from
Jun 7, 2024
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1 change: 1 addition & 0 deletions CHANGELOG-PRERELEASE.md
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@ The format is based on [Keep a Changelog].
- Write to Asset on Play menu item which is no-op `#1085`

### Fixed
- Particle Syatem with Mesh Renderer shape will be broken `#1093`

### Security

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1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@ The format is based on [Keep a Changelog].

### Removed
- Write to Asset on Play menu item which is no-op `#1085`
- Particle Syatem with Mesh Renderer shape will be broken `#1093`

### Fixed
- Merge BlendTree Layer will break some BlendTrees that have overriden by other layers `#1084`
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2 changes: 1 addition & 1 deletion Editor/APIInternal/ComponentInfos.cs
Original file line number Diff line number Diff line change
Expand Up @@ -113,7 +113,7 @@ protected override void CollectDependency(MeshRenderer component, ComponentDepen
// Mesh renderer without Mesh does nothing
if (!meshFilter || !meshFilter.sharedMesh) return;
base.CollectDependency(component, collector);
collector.AddDependency(meshFilter);
collector.AddDependency(meshFilter).EvenIfDependantDisabled();
}
}

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