Skip to content

Commit

Permalink
docs(changelog): add pr number to BlendShape support for Merge Skinne…
Browse files Browse the repository at this point in the history
…d Mesh
  • Loading branch information
anatawa12 authored Oct 25, 2024
1 parent 8b9297d commit f219b13
Show file tree
Hide file tree
Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion CHANGELOG-PRERELEASE.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ The format is based on [Keep a Changelog].
## [Unreleased]
### Added
- Right-click menu option to create a new GameObject with a specified component [`#1290`](https://github.com/anatawa12/AvatarOptimizer/pull/1290)
- BlendShape support for Merge Skinned Mesh `#1286`
- BlendShape support for Merge Skinned Mesh `#1286` `#1299`
- You now can successfully merge Meshes with BlendShape with Merge Skinned Mesh.
- Actually, previous version does not have proper consideration for BlendShape.
- This version introduces options to select BlendShape behavior in Merge Skinned Mesh.
Expand Down
2 changes: 1 addition & 1 deletion CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -82,7 +82,7 @@ The format is based on [Keep a Changelog].
- Support for Shaders that depends on vertex index `#1275` `#1281` `#1285`
- Avatar Optimizer will not automatically merge meshes that are using vertex index
- since merging them may change vertex order, which changes vertex index
- BlendShape support for Merge Skinned Mesh `#1286`
- BlendShape support for Merge Skinned Mesh `#1286` `#1299`
- You now can successfully merge Meshes with BlendShape with Merge Skinned Mesh.
- Actually, previous version does not have proper consideration for BlendShape.
- This version introduces options to select BlendShape behavior in Merge Skinned Mesh.
Expand Down

0 comments on commit f219b13

Please sign in to comment.