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docs: Apply suggestions from code review
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Co-authored-by: Sayamame-beans <[email protected]>
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anatawa12 and Sayamame-beans authored Nov 13, 2024
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Expand Up @@ -9,7 +9,7 @@ title: コンポーネントにAvatar Optimizerとの互換性をもたせる
- コンポーネントはどのような場合にAvatar Optimizerと非互換になるか
- どのように互換性を改善するか

もし質問があれば、お気軽に[fediverseで`@[email protected]`][fediverse][NDMF Discord]でご連絡ください。
もし質問があれば、お気軽に[Fediverse (Misskey / Mastodon)][fediverse][NDMF Discord]でご連絡ください。

## コンポーネントはどのような場合にAvatar Optimizerと非互換になるか {#when-incompatible}

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Expand Up @@ -9,7 +9,7 @@ This page describes the following two things.
- When can components be incompatible with Avatar Optimizer?
- How to improve the compatibility?

If you have some question, please feel free to ask [`@[email protected]` on fediverse][fediverse] or on [NDMF Discord].
If you have some question, please feel free to ask on [Fediverse (Misskey / Mastodon)][fediverse] or [NDMF Discord].

## When can components be incompatible with Avatar Optimizer? {#when-incompatible}

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4 changes: 2 additions & 2 deletions .docs/content/docs/reference/trace-and-optimize/index.ja.md
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Expand Up @@ -43,9 +43,9 @@ Trace and Optimizeは「**見た目に絶対に影響させてはならない**
- `マテリアルスロットの前後関係を変えることを許可する`\
マテリアルスロットの前後関係を変えることで、アバターの描画負荷を減らせる場合があります。\
多くの場合、マテリアルスロットの前後関係は特に意味を持ちませんが、描画順に影響を与える場合もあるようです。
- `Optimize Texture`\
- `テクスチャを最適化する`\
見た目に影響を与えずにテクスチャを最適化します。\
現在、対応するシェーダーを持つマテリアルに対して、UVパッキングやテクスチャサイズの縮小を行います。
現在は、AvatarOptimizerが対応しているシェーダーが使用されているマテリアルに対してのみ、UVパッキングやテクスチャサイズの縮小を行います。

また、以下の設定で自動設定を調節できます。
- `MMDワールドとの互換性`\
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2 changes: 1 addition & 1 deletion .docs/content/docs/reference/trace-and-optimize/index.md
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Expand Up @@ -46,7 +46,7 @@ Currently the following optimizations are applied automatically.
The order of material slots usually doesn't matter, but it may affect the drawing order in rare cases.
- `Optimize Texture`\
Optimizes textures without affecting the appearance.\
Currently, UV Packing and reducing texture size is performed for materials with supported shaders.
Currently, UV Packing and reducing texture size is performed only for materials with supported shaders.

Also, You can adjust optimization with the following settings
- `MMD World Compatibility`\
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