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Merge pull request #1171 from anatawa12/document-anystate-to-entry-exit
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docs: Convert AnyState to Entry-Exit
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anatawa12 authored Sep 1, 2024
2 parents 9edfd4d + 8225dca commit d65e588
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3 changes: 3 additions & 0 deletions .docs/content/docs/reference/trace-and-optimize/index.ja.md
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Expand Up @@ -64,6 +64,9 @@ Trace and Optimizeは「**見た目に絶対に影響させてはならない**

この機能では、アニメーターに対して以下の最適化を行います。

- AnyState式のレイヤーをEntry-Exit式に変換\
アニメーターコントローラーのレイヤーをできる限りEntry-Exit式に変換します。
また、以下の最適化により、AnyState式のレイヤーがBlendTreeに変換されることがあります。
- Entry-Exit式のレイヤーをBlendTreeに変換\
アニメーターコントローラーのレイヤーをできる限りBlendTreeに変換します。
- BlendTreeを統合\
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5 changes: 4 additions & 1 deletion .docs/content/docs/reference/trace-and-optimize/index.md
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Expand Up @@ -65,8 +65,11 @@ See tooltips or implementation for more details.

This feature currently applies the following optimizations.

- Convert AnyState to Entry-Exit\
This tries to convert Animator Controller layers of AnyState type to of Entry-Exit type as possible.
With other optimizations, AnyState type layers may be converted to BlendTree.
- Convert Entry-Exit to BlendTree\
This tries to convert Animator Controller layers to BlendTree as possible.
This tries to convert Animator Controller layers of Entry-Exit type to BlendTree as possible.
- Merge BlendTree Layers\
This merges multiple BlendTree layers to single Direct BlendTree layer as possible.
- Remove Meaningless Layers\
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