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Update Editor/Processors/SkinnedMeshes/InternalAutoFreezeMeaninglessB…
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…lendShapeProcessor.cs

Co-authored-by: anatawa12 <[email protected]>
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bdunderscore and anatawa12 authored Nov 4, 2024
1 parent cf05061 commit cc2fabc
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,7 @@ public override void Process(BuildContext context, MeshInfo2 target)

var shapeCount = buffers.Sum(x => x.Key.Shapes.Count);

NativeArray<bool> isMeaningfulArray = new NativeArray<bool>(shapeCount, Allocator.TempJob);
using var isMeaningfulArray = new NativeArray<bool>(shapeCount, Allocator.TempJob);
List<(string, JobHandle, int)> meaningfulIndex = new List<(string, JobHandle, int)>(shapeCount);

int bufIndexNext = 0;
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