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chore: move every components into Avatar Optimizer/ folder
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anatawa12 committed Jun 28, 2023
1 parent a2b30de commit 9faf8d2
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Showing 8 changed files with 9 additions and 7 deletions.
2 changes: 1 addition & 1 deletion Runtime/FreezeBlendShape.cs
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namespace Anatawa12.AvatarOptimizer
{
[AddComponentMenu("Optimizer/Freeze BlendShapes")]
[AddComponentMenu("Avatar Optimizer/Freeze BlendShapes")]
[DisallowMultipleComponent]
internal class FreezeBlendShape : EditSkinnedMeshComponent
{
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2 changes: 2 additions & 0 deletions Runtime/MakeChildren.cs
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using CustomLocalization4EditorExtension;
using UnityEngine;

namespace Anatawa12.AvatarOptimizer
{
[AddComponentMenu("Avatar Optimizer/Make Children")]
internal class MakeChildren : AvatarTagComponent
{
[CL4EELocalized("MakeChildren:prop:children")]
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2 changes: 1 addition & 1 deletion Runtime/MergeBone.cs
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namespace Anatawa12.AvatarOptimizer
{
[AddComponentMenu("Optimizer/Merge Bone")]
[AddComponentMenu("Avatar Optimizer/Merge Bone")]
[DisallowMultipleComponent]
internal class MergeBone : AvatarTagComponent
{ }
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2 changes: 1 addition & 1 deletion Runtime/MergePhysBone.cs
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namespace Anatawa12.AvatarOptimizer
{
[AddComponentMenu("Optimizer/Merge PhysBone")]
[AddComponentMenu("Avatar Optimizer/Merge PhysBone")]
[DisallowMultipleComponent]
[ExecuteAlways]
internal class MergePhysBone : AvatarTagComponent, IStaticValidated
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2 changes: 1 addition & 1 deletion Runtime/MergeSkinnedMesh.cs
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namespace Anatawa12.AvatarOptimizer
{
[AddComponentMenu("Optimizer/Merge Skinned Mesh")]
[AddComponentMenu("Avatar Optimizer/Merge Skinned Mesh")]
[RequireComponent(typeof(SkinnedMeshRenderer))]
[DisallowMultipleComponent]
internal class MergeSkinnedMesh : EditSkinnedMeshComponent, IStaticValidated
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2 changes: 1 addition & 1 deletion Runtime/MergeToonLitMaterial.cs
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namespace Anatawa12.AvatarOptimizer
{
[AddComponentMenu("Optimizer/Merge Toon Lit Material")]
[AddComponentMenu("Avatar Optimizer/Merge Toon Lit Material")]
internal class MergeToonLitMaterial : EditSkinnedMeshComponent
{
public MergeInfo[] merges = Array.Empty<MergeInfo>();
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2 changes: 1 addition & 1 deletion Runtime/RemoveMeshInBox.cs
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namespace Anatawa12.AvatarOptimizer
{
[AddComponentMenu("Optimizer/Remove Mesh in Box")]
[AddComponentMenu("Avatar Optimizer/Remove Mesh in Box")]
[RequireComponent(typeof(SkinnedMeshRenderer))]
[DisallowMultipleComponent]
internal class RemoveMeshInBox : EditSkinnedMeshComponent
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2 changes: 1 addition & 1 deletion Runtime/UnusedBonesByReferencesTool.cs
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namespace Anatawa12.AvatarOptimizer
{
[AddComponentMenu("Optimizer/UnusedBonesByReferencesTool")]
[AddComponentMenu("Avatar Optimizer/UnusedBonesByReferencesTool")]
[DisallowMultipleComponent]
internal class UnusedBonesByReferencesTool : AvatarGlobalComponent
{
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