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docs(changelog): Errors with blendShapes with exactly same name in a …
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anatawa12 authored Dec 22, 2024
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4 changes: 4 additions & 0 deletions CHANGELOG-PRERELEASE.md
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,10 @@ The format is based on [Keep a Changelog].
- Prefab overrides on the scene are reverted on first load of the scene at first launch `#1372`
- Animating transform with C# named properties are broken by merge bone `#1373`
- Animator window won't create such animation but some script generates and it works surprisingly
- Errors with blendShapes with exactly same name in a mesh `#1374`
- Such mesh can be generated with Autodesk Maya or 3ds Max
- Unity API denies generating such mesh with C# so AAO will rename such blendShapes to unique name to support.
- Unity Animator does animate first blendshale only so second shape would generally removed by remove unused blendShapes.

### Security

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4 changes: 4 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,10 @@ The format is based on [Keep a Changelog].
- Prefab overrides on the scene are reverted on first load of the scene at first launch `#1372`
- Animating transform with C# named properties are broken by merge bone `#1373`
- Animator window won't create such animation but some script generates and it works surprisingly
- Errors with blendShapes with exactly same name in a mesh `#1374`
- Such mesh can be generated with Autodesk Maya or 3ds Max
- Unity API denies generating such mesh with C# so AAO will rename such blendShapes to unique name to support.
- Unity Animator does animate first blendshale only so second shape would generally removed by remove unused blendShapes.

### Security

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