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Merge pull request #186 from anatawa12/localization-not-applied
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Localization is not applied for some fields
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anatawa12 authored May 22, 2023
2 parents ca3b36b + b421c31 commit 578c9ec
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1 change: 1 addition & 0 deletions CHANGELOG-PRERELEASE.md
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Expand Up @@ -20,6 +20,7 @@ The format is based on [Keep a Changelog].
- We cannot set override setting of Colliders to Copy `#183`
- Error with MergeToonLit `#185`
- Poor word choice in Japanese Translation `#174`
- Localization is not applied for some fields `#186`

### Security

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1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,7 @@ The format is based on [Keep a Changelog].
- We cannot set override setting of Colliders to Copy `#183`
- Error with MergeToonLit `#185`
- Poor word choice in Japanese Translation `#174`
- Localization is not applied for some fields `#186`

### Security

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3 changes: 2 additions & 1 deletion Editor/RemoveMeshInBoxEditor.cs
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@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using CustomLocalization4EditorExtension;
using JetBrains.Annotations;
using UnityEditor;
using UnityEngine;
Expand Down Expand Up @@ -107,7 +108,7 @@ public override void OnGUI(Rect position, SerializedProperty property, GUIConten
}

// rotation in euler
var rotationLabel = new GUIContent("Rotation");
var rotationLabel = new GUIContent(CL4EE.Tr("RemoveMeshInBox:BoundingBox:prop:rotation"));
rotationLabel = EditorGUI.BeginProperty(position, rotationLabel, rotationProp);
EditorGUI.BeginChangeCheck();
var euler = EditorGUI.Vector3Field(position, rotationLabel, eulerCache.euler);
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