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docs(changelog): Optimize Texture support for Unity Standard, VRChat …
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…SDK Standard Lite, VRChat SDK Toon Lit Shaders
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anatawa12 authored Nov 14, 2024
1 parent b7f7d52 commit 4097d04
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2 changes: 2 additions & 0 deletions CHANGELOG-PRERELEASE.md
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## [Unreleased]
### Added
- Optimize Texture support for Unity Standard, VRChat SDK Standard Lite, VRChat SDK Toon Lit Shaders `#1346`
- If you want more shader support, please comment to [`#1183`](https://github.com/anatawa12/AvatarOptimizer/issues/1183) with shader name and link!

### Changed
- Make error for MergeBone with MergePB rotation mode fix `#1345`
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2 changes: 1 addition & 1 deletion CHANGELOG.md
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Expand Up @@ -14,7 +14,7 @@ The format is based on [Keep a Changelog].
- We may relax some restriction in the future.
- Because we have to check for each condition if we use AnyState but we can check for only one (in best case) with entry/exit, this generally reduces cost for checking an parameter in a state.
- Combined with Entry / Exit to 1D BlendTree optimization, which is implemented in previous release, your AnyState layer may be optimized to 1D BlendTree.
- Optimize Texture in Trace nad Optimize `#1181` `#1184` `#1193` `#1215` `#1225` `#1235` `#1268` `#1278` `#1313` `#1328` `#1338` `#1334`
- Optimize Texture in Trace nad Optimize `#1181` `#1184` `#1193` `#1215` `#1225` `#1235` `#1268` `#1278` `#1313` `#1328` `#1338` `#1334` `#1346`
- Avatar Optimizer will pack texture and tries to reduce the VRAM usage.
- Currently liltoon is only supported.
- `Copy Enablement Animation` to Merge Skinned Mesh `#1173`
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