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Merge branch 'master' into broken-layer-override-support
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anatawa12 authored Nov 14, 2024
2 parents db75621 + 14a6e74 commit 3516f81
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1 change: 1 addition & 0 deletions CHANGELOG-PRERELEASE.md
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Expand Up @@ -17,6 +17,7 @@ The format is based on [Keep a Changelog].

### Fixed
- Error with nested merge skinned mesh `#1340`
- Broken synced Layer support `#1341`
- Unpacking prefab might look like some data lost in PrefabSafeUniqueCollection `#1342`

### Security
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2 changes: 1 addition & 1 deletion CHANGELOG.md
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Expand Up @@ -91,7 +91,7 @@ The format is based on [Keep a Changelog].
- Renamed debug options internally `#1228`
- This will lose previously configured debug options.
- However, debug options are not considered as Public API as stated in documents so this is not backward incompatible changes in semver 2.0.0 section 8.
- Performance Improvements `#1234` `#1243` `#1240` `#1288` `#1304` `#1307` `#1314` `#1325` `#1327` `#1326`
- Performance Improvements `#1234` `#1243` `#1240` `#1288` `#1304` `#1307` `#1314` `#1325` `#1327` `#1326` `#1341`
- Transform gizmo are now hidden while you're editing box of Remove Mesh in Box `#1259`
- This prevents mistakenly moving the Skinned Mesh Renderer while editing the box.
- Make MergePhysBone implement `INetworkID` `#1260`
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