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docs: fix some sections
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Sayamame-beans committed Oct 7, 2023
1 parent f974f12 commit 0247551
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4 changes: 2 additions & 2 deletions .docs/content/docs/reference/freeze-blendshape/index.md
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Expand Up @@ -9,14 +9,14 @@ Freeze & remove BlendShape from the mesh.

This component should be added to a GameObject which has a SkinnedMeshRenderer component. (Kind: [Modifying Edit Skinned Mesh Component](../../component-kind/edit-skinned-mesh-components#modifying-component))

## Benefits {#benefits}
## Benefits

Freezing & removing BlendShapes has the following benefits.

- For BlendShapes with non-zero weight, freezing BlendShapes will reduce processing cost.
- Even if the weight is zero, removing BlendShapes will reduce the size of avatars.

## Notes {#notes}
## Notes

By freezing BlendShape, the weights cannot be changed on Animation.

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Expand Up @@ -32,7 +32,7 @@ BlendShapeは、頂点とBlendShapeの数に比例して負荷が大きくなる

![component.png](component.png)

### スキンメッシュレンダラー {#skinned-renderers}
## スキンメッシュレンダラー {#skinned-renderers}

統合対象のSkinnedMeshRendererの一覧です。

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6 changes: 3 additions & 3 deletions .docs/content/docs/reference/merge-skinned-mesh/index.md
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Expand Up @@ -9,12 +9,12 @@ Merges one or more SkinnedMeshRenderer and MeshRenderers into one SkinnedMeshRen

This component should be added to a new GameObject which has a SkinnedMeshRenderer component without Mesh specified. (Kind: [Source Edit Skinned Mesh Component](../../component-kind/edit-skinned-mesh-components#source-component))

## Benefits {#benefits}
## Benefits

Merging SkinnedMeshRenderer will reduce number of deforming mesh (skinning).
Also, it can reduce material slots using the same material, so we can reduce rendering cost.

## Notes {#notes}
## Notes

This component makes it impossible to turn meshes on and off individually on animations, but material-related animations will work without modification.

Expand All @@ -35,7 +35,7 @@ Also, you can use `Automatically Freeze Blend Shape` of [Trace and Optimize](../

![component.png](component.png)

### Skinned Renderers
## Skinned Renderers

The list of SkinnedMeshRenderers to be merged.

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Expand Up @@ -9,7 +9,7 @@ Remove vertices transformed by specified BlendShape and their polygons.

This component should be added to a GameObject which has a SkinnedMeshRenderer component. (Kind: [Modifying Edit Skinned Mesh Component](../../component-kind/edit-skinned-mesh-components#modifying-component))

## Benefits {#benefits}
## Benefits

By removing polygons which are hidden by clothes or something, you can reduce rendering cost, BlendShape processing cost, etc. without affecting the appearance so much.
You can use this component to easily remove polygons with BlendShapes for shrinking parts of the body, which many avatars have.
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2 changes: 1 addition & 1 deletion .docs/content/docs/reference/remove-mesh-in-box/index.md
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Expand Up @@ -9,7 +9,7 @@ Remove some polygons in any of specified boxes.

This component should be added to a GameObject which has a SkinnedMeshRenderer component. (Kind: [Modifying Edit Skinned Mesh Component](../../component-kind/edit-skinned-mesh-components#modifying-component))

## Benefits {#benefits}
## Benefits

By removing polygons which are hidden by clothes or something, you can reduce rendering cost, BlendShape processing cost, etc. without affecting the appearance so much.

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