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docs(en): improve tutorial
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Sayamame-beans committed Oct 6, 2023
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9 changes: 4 additions & 5 deletions .docs/content/docs/tutorial/basic-usage/index.md
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Expand Up @@ -55,15 +55,14 @@ Then, Add `Merge Skinned Mesh` to `Anon_Merged`.

This adds `Merge Skinned Mesh` and `Skinned Mesh Renderer`.

The `Merge Skinned Mesh` will merge specified meshes[^mesh] into the attached mesh.
To make merge working, let's specify meshes to be merged onto `Merge Skinned Mesh`!
The `Merge Skinned Mesh` will merge specified meshes[^mesh] into the mesh attached together.

To make it easy to specifying meshes, lock the inspector with `Anon_Merged` selected.
To make it easy to specifying meshes, lock the inspector with `Anon_Merged` selected.
This allow us to drag & drop multiple meshes at once.[^tip-lock-inspector]

![lock-inspector.png](./lock-inspector.png)

Then, select meshes except for Body, which is the face mesh, and drag & drop to Skinned Renderers!
Then, select meshes except for Body, which is the face mesh, and drag & drop to Skinned Renderers of `Merge Skinned Mesh`!

![drag-and-drop.png](./drag-and-drop.png)

Expand All @@ -80,7 +79,7 @@ so I recommend not to merge face mesh.
Next, configure `Anon_Merged`!

Because of many reasons[^merge-skinned-mesh], `Merge Skinned Mesh` doesn't configure anything except of bones, meshes, materials, BlendShapes and bounds.
So, please configure Root Bone, Anchor Override and else yourself.
So, please configure Root Bone, Anchor Override and so on yourself on the merge target mesh (added at the same time as the `Merge Skinned Mesh`).
I think specifying Anchor Override of your body and setting Hips as the Root Bone will work well.

{{< hint info >}}
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