Skip to content

fix: mesh is broken if all weighted bones are none #2831

fix: mesh is broken if all weighted bones are none

fix: mesh is broken if all weighted bones are none #2831

Triggered via pull request August 7, 2024 06:50
Status Skipped
Total duration 2s
Artifacts

changelog-check.yml

on: pull_request
releasenote-check
0s
releasenote-check
Fit to window
Zoom out
Zoom in