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fix: mesh is broken if all weighted bones are none #2727

fix: mesh is broken if all weighted bones are none

fix: mesh is broken if all weighted bones are none #2727

Triggered via pull request August 7, 2024 06:49
@anatawa12anatawa12
opened #1138
Status Success
Total duration 4m 0s
Artifacts 4

gameci.yml

on: pull_request_target
Matrix: build-and-test
conclude-gameci
0s
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2 warnings
build-and-test (2019)
The following actions uses Node.js version which is deprecated and will be forced to run on node20: game-ci/unity-test-runner@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build-and-test (2022)
The following actions uses Node.js version which is deprecated and will be forced to run on node20: game-ci/unity-test-runner@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/

Artifacts

Produced during runtime
Name Size
Coverage results 2019 Expired
2.8 MB
Coverage results 2022 Expired
3.02 MB
Test results 2019 Expired
62.9 KB
Test results 2022 Expired
68 KB