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CI: Add MinGW/GCC build to Windows GHA
🔗 GHA #95: Commit 99705a5 pushed by alvinhochun
September 28, 2024 08:46 55m 57s ci/windows-gcc-action
September 28, 2024 08:46 55m 57s
Prevent jitter in Parallax2D
🔗 GHA #94: Commit 3f9bb59 pushed by alvinhochun
September 23, 2024 12:37 56m 31s viewport-pixel-snap-fix
September 23, 2024 12:37 56m 31s
D3D12: Dynamically change swap chain render pass for HDR
🔗 GHA #93: Commit 311d55b pushed by alvinhochun
September 21, 2024 11:15 56m 28s hdr-output-d3d12
September 21, 2024 11:15 56m 28s
Fix using Binutils AR with TEMPFILE on Windows
🔗 GHA #92: Commit 4542516 pushed by alvinhochun
September 19, 2024 14:19 1h 18m 7s binutils-ar-tempfile-fix
September 19, 2024 14:19 1h 18m 7s
🔗 GHA
🔗 GHA #91: Commit 7557fdb pushed by alvinhochun
September 19, 2024 14:12 58m 28s binutils-ar-tempfile-fix
September 19, 2024 14:12 58m 28s
🔗 GHA
🔗 GHA #89: Commit aa67870 pushed by alvinhochun
August 31, 2024 20:07 55m 28s mingw-ar-long-command-tempfile
August 31, 2024 20:07 55m 28s
mingw: Only use ar --thin on supported versions
🔗 GHA #88: Commit 35a8ff9 pushed by alvinhochun
August 31, 2024 18:13 19m 42s mingw-ar-thin-flag
August 31, 2024 18:13 19m 42s
🔗 GHA
🔗 GHA #87: Commit fd8c6c9 pushed by alvinhochun
August 31, 2024 09:51 54m 34s mingw-ar-thin-flag
August 31, 2024 09:51 54m 34s
🔗 GHA
🔗 GHA #86: Commit 91a202b pushed by alvinhochun
August 31, 2024 09:45 4m 37s mingw-ar-thin-flag
August 31, 2024 09:45 4m 37s
🔗 GHA
🔗 GHA #85: Commit ba3ddea pushed by alvinhochun
August 29, 2024 17:54 50m 39s hdr-output-d3d12
August 29, 2024 17:54 50m 39s
🔗 GHA
🔗 GHA #84: Commit cc54fb0 pushed by alvinhochun
August 29, 2024 17:09 54m 23s hdr-output-d3d12
August 29, 2024 17:09 54m 23s
🔗 GHA
🔗 GHA #83: Commit 66f45ea pushed by alvinhochun
August 29, 2024 16:47 22m 26s hdr-output-d3d12
August 29, 2024 16:47 22m 26s
MinGW: Print compiler warnings on Windows
🔗 GHA #82: Commit c7a7a5a pushed by alvinhochun
August 28, 2024 10:20 50m 50s mingw-llvm-build-flags
August 28, 2024 10:20 50m 50s
🔗 GHA
🔗 GHA #81: Commit 38e47f5 pushed by alvinhochun
August 28, 2024 09:24 57m 31s mingw-llvm-build-flags
August 28, 2024 09:24 57m 31s
August 14, 2024 20:11 57m 7s
August 1, 2024 15:12 50m 13s
Try waiting for present for X11 and Wayland
🔗 GHA #78: Commit dc42a87 pushed by alvinhochun
July 31, 2024 10:20 58m 9s rd-wait-for-present
July 31, 2024 10:20 58m 9s
🔗 GHA
🔗 GHA #77: Commit f04ea48 pushed by alvinhochun
July 31, 2024 10:06 19m 32s rd-wait-for-present
July 31, 2024 10:06 19m 32s
D3D12: Use waitable swap chain
🔗 GHA #75: Commit 83df6ce pushed by alvinhochun
July 30, 2024 19:46 57m 43s d3d12-frame-latency-wait
July 30, 2024 19:46 57m 43s
🔗 GHA
🔗 GHA #74: Commit 9c07fc5 pushed by alvinhochun
July 30, 2024 19:28 57m 2s d3d12-frame-latency-wait
July 30, 2024 19:28 57m 2s
Optimize ANGLE on D3D11 to remove an extra blit
🔗 GHA #73: Commit de4ba29 pushed by alvinhochun
July 30, 2024 16:36 58m 41s angle-d3d11-flip-y
July 30, 2024 16:36 58m 41s
Forward-declare COM interfaces as struct
🔗 GHA #71: Commit 8b6513f pushed by alvinhochun
July 29, 2024 19:10 1h 0m 18s opengl-with-dxgi-present
July 29, 2024 19:10 1h 0m 18s