Releases: altunenes/cuneus
Releases · altunenes/cuneus
v0.1.5
What's Changed
- hilbert curves using bayesian approach: Skilling's algorithm by @altunenes in #28
- rorschach inkblots by @altunenes in #30
- add a flag for clearing the buffers for the refresh button by @altunenes in #32
- update wgpu 24.0.1 & egui 0.31 by @altunenes in #31
- Fixing Rust Deprecation Warnings in wgpu and winit by @altunenes in #33
- reproduction: path of exile 2 loading wheels by @altunenes in #34
- voronoize your texture by @altunenes in #35
Full Changelog: v0.1.4...v0.1.5
v0.1.4
What's Changed
- make winit always on top to more ease shader coding with hot-reload by @altunenes in #19
- Better uv adjustment/viewport pixels: uResolution by @altunenes in #20
- genuary day 18: What does wind look like? by @altunenes in #21
- Fix: hot reload not working on Windows by @altunenes in #23
- Fix: use consistent RGBA format throughout the pipeline by @altunenes in #25
- include/update shaders for binary release by @altunenes in #26
Full Changelog: v0.1.3...v0.1.4
v0.1.3
v0.1.2
Full Changelog: v0.1.1...v0.1.2
v0.1.1
Full Changelog: v0.0.1...v0.1.1
v0.0.1
What's Changed
- short keys by @altunenes in #1
- export frames by @altunenes in #2
- hot reload by @altunenes in #3
- refs by @altunenes in #4
- better egui by @altunenes in #6
- reset button by @altunenes in #7
- sinh by @altunenes in #8
- droste by @altunenes in #10
- Lich by @altunenes in #11
- test workflow by @altunenes in #12
Full Changelog: https://github.com/altunenes/cuneus/commits/v0.0.1