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Welcome. HOWTO: modify the main() function in Cube.java to make moves on the cube. Create a Cube object, and call methods within cube to move it around. The moves are located in the MOVES sections. Create a Reader object, and call read and write with the text file name (as in the file) to write and read. REPRESENTATION: Rubik's cube is represented as 6 2-d arrays, each representing a face. BASIC MOVES: Basic methods are only called on the front face, and include rotating the right column up/down and rotating the left column up/down. ORIENTATION MOVES: Methods for changing the view/orientation of the cube. Include rotate_left, rotate_right, cube_clockwise, etc. COMPLEX MOVES: To account for more complex moves such as rotating the back face, the view of the cube may be adjusted by methods such as rotate_left, rotate_right, cube_clockwise, cube_counterclockwise, etc. Complex moves may be achieved by rotating the cube to a more appropriate orientation, and then performing one or more of the 4 basic moves. OUTPUT FILES: Starting with solved.txt (the solved one we were given): randomizedcube-1000moves.txt: a solvable cube jumbled.txt was the jumbled cube we were given.
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