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Tick timers every tick instead of arbitrarily on 100ms thinks, adding a significantly higher amount of precision #2014
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…a significantly higher amount of precision
The wait is in there because there were issues with timers running over eachother (0.0 into a 0.0 into a 0.0... etc). At least this is my memory of the issue when I proposed the same thing many years ago. |
If this is the case, it should be as simple as setting the think time to the tick interval? |
Please consider keeping things like this in the same issue if they're directly related to one another. I'm closing this in favour of #2009 where the discussion should continue around this if desired. |
Why close? This is a valid PR and orthogonal to the other one. I think this idea should be entertained for simplicity at least...On Jul 10, 2023 6:14 PM, Kyle Sanderson ***@***.***> wrote:
Closed #2014.
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On Jul 10, 2023 6:14 PM, Kyle Sanderson ***@***.***> wrote:
Closed #2014.
—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you are subscribed to this thread.Message ID: ***@***.***>
On Jul 10, 2023 6:14 PM, Kyle Sanderson ***@***.***> wrote:
Closed #2014.
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Do you know of an easy way to make a test case for this? I'm not sure what you mean, do you mean multiple timers running at 0.0? One single timer running at 0.0 executing infinitely? Or wha? I think regardless these could be easily solved by just explicitly limiting timers to <tickinterval> which is probably what users expect anyway |
E.g. something like ...
// RunFrame();
if (g_fUniversalTime >= g_fTimerThink)
{
RunFrame();
g_fTimerThink = CalcNextThink(g_fTimerThink, gpGlobals->interval_per_tick);
}
... |
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Seems fine to me, timers have lots of idiosyncracies but it's not like this can't be reverted if something blows up somewhere.
I think a timer with an interval of 0.0 firing constantly would only be a problem if there were ticks happening < interval_per_tick.
CreateTimer, in that callback, create another timer, and keep doing that. It may have been from when time was a float as opposed to a double, but do they run properly? |
dammit, accidentally force pushed over that work |
Documenting some discussion that happened on Discord: What worries me here is that previous reliance on timer behavior definitely will cause breakage. Adding a timer flag, something along the lines of TIMER_FLAG_TICK_PRECISE, will expand functionality here for higher precision timers without breaking bcompat behavior-wise. |
Lightly tested, no significant impact on performance I can see, though it should probably be tested a bit more heavily...