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Prefab alignment fix #919

Merged
merged 243 commits into from
Oct 22, 2021
Merged

Prefab alignment fix #919

merged 243 commits into from
Oct 22, 2021

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elimvb
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@elimvb elimvb commented Oct 18, 2021

This is the first of several significant changes to our prefab asset library. It includes several major revamps:

All SimObjects have their positions, rotations, and scales zeroed out, and their fronts oriented in the local z-forward direction
All SourcePrefabs are severed from the main prefabs, and subsequently deleted
All "THORKEA" assets have been renamed to "RoboTHOR" assets
Various prefabs are have been renamed slightly for project consistency
Many other redundant prefabs are deleted, including the entire outdated SimObjs folder, among others
All iTHOR and RoboTHOR scenes have been adjusted and settled, based on these prefab corrections

@elimvb elimvb requested review from winthos, mattdeitke, ekolve and roozbehm and removed request for roozbehm October 18, 2021 21:00
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@winthos winthos left a comment

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lgtm!

@elimvb elimvb requested a review from winthos October 21, 2021 19:40
the `Controlled Sim Objects` array in the `CanToggleOnOff` component of this stove knob had size 1 but no object referenced by default.

Reset to size 0 by default
@mattdeitke
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LGTM! Really nice work :)

@elimvb elimvb merged commit 2f4f8e1 into main Oct 22, 2021
@winthos winthos deleted the prefab_alignment_fix_v4 branch May 3, 2022 22:27
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3 participants